![]() After the first Freedom Force game, Irrational developed Tribes: Vengeance and SWAT 4, on which Levine served as writer and executive producer respectively.Īlthough Tribes: Vengeance, SWAT 4, and Third Reich all shipped within a year of one another in 20, Irrational Games had been working in preproduction on the first-person shooter BioShock, the studio's most ambitious game at that point, since 2002. Irrational Games developed Freedom Force and its sequel Freedom Force vs The 3rd Reich, real-time tactical role-playing games that drew heavily on the love Levine and Irrational Games's artist Robb Waters had for the Silver Age of Comic Books. Levine served as lead writer and designer, and the game shipped in 1999 to critical acclaim. System Shock 2 is the sequel to Looking Glass' System Shock (1994). The studio's first game was System Shock 2, an early hybrid of a role-playing game and first-person shooter. In 1997, following his work on Thief, Levine left Looking Glass along with two coworkers, Jonathan Chey and Robert Fermier, to found Irrational Games. At Looking Glass, Levine worked with pioneering designer Doug Church to establish the initial fiction and design of Thief: The Dark Project. In 1995, he was hired as a game designer by Cambridge, Massachusetts-based Looking Glass Studios after replying to a job ad in Next Generation magazine. Before he got into gaming, Levine used to work as a computer consultant on Wall Street but admitted he was not very good at it, describing his attitude towards the job as a "slacker." Looking Glass He studied drama at Vassar College, graduating with a Bachelor of Arts degree in drama in 1988, in Poughkeepsie, New York before moving to Los Angeles to pursue a film career, writing two screenplays. Levine was born in Flushing, New York to a Jewish family. He received the inaugural Golden Joystick "Lifetime Achievement Award" for his work. Levine was named one of the "Storytellers of the Decade" by Game Informer and was the 1UP Network's 2007 person of the year. He led the creation of the BioShock series, and is also known for his work on Thief: The Dark Project and System Shock 2. He is the creative director and co-founder of Ghost Story Games (formerly known as Irrational Games). Levine (born September 1, 1966) is an American game developer. It does not store any personal data.Video game designer, creative director, author, screenwriter The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Selected and featured Bioshock Infinite Fan Art: Official Game Art of Bioshock Infinite like Ads, Renders, Wallpaper, Cover and Concept Art:Įlizabeth Concept Art & during developmentīioshock Infinite in Game-Art-HQ Art Projects: ![]() Bioshock Infinite is the third game of the Bioshock Series and was released on March 26th, 2013 for the PC, PS3 and the XB360, in 2016 it was re-released on Playstation 4 and Xbox One as part of the Bioshock Collection.īioshock Infinite left Rapture and the Undersea setting, plays before the events of Bioshock 1&2 and introduced the player to a whole new city in the sky and new characters like Elizabeth that accompanies the player for almost the complete game.Ĭharacters from Bioshock Infinite in the Game-Art-HQ Database:
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